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Title: The new badge of justice rings


ConradHex - October 19, 2009 05:29 PM (GMT)
So, which ones seem playable?

(Pics here, if you scroll down to "Badges of Justice".)

Band of Channeled Magic seems pretty good, but it could be a pain paying that 2 resources each turn. Not sure on this one, I'll have to try it.

Ring of Invincibility seems good, but has the same issues that Silvermoon City has: people can respond to it's activation with an instant to destroy your ally that you wanted to have be invincible. I wonder if this works better in a control deck, where you have other answers to keep your dudes alive that could work with this. Maybe in a paladin control deck? Since it gives you ghetto Will of Forsaken, any effects you use like "Invoke the Nether" that would kill all dudes on both sides, this can make your guy stick around. Somehow I like it would combo really well with Naliss the Silencer...

Renewal of Life seems good, but gimicky, too. For some reason, it doesn't appeal to me. It feels like it wins game 1 and then they catch on and beat you games 2 and 3. Some guy killed me with it on MWS, though...

Signet of Impregnable Fortress seems too expensive to be good.

Overall though, these make the first batch of BoJ cards look silly.

EDIT: Did anyone use any of these at the RQ in San Antonio? How'd it go?

TheGoldFarmer - October 19, 2009 06:20 PM (GMT)
Renewal of Life is frickin crazy.

Mikey played it last Friday and let me tell you staring down a turn 5 Doomwalker with four of five guys backing it up is not a place many people want to be.

Ferrier13 - October 19, 2009 08:24 PM (GMT)
Ring of Invincibility is really good in Totems.dec

Renewal of Life can be silly if your opponent is not prepared fo rit.

thereviewer - October 20, 2009 01:59 PM (GMT)
Renewal of life has been improved from last week we will see how improvements play out this weekend, I am still not planning on this deck for realms, however after last week it gave me more ideas to how it would work.



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