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Title: How come no one plays this guy?


ConradHex - October 5, 2009 07:53 PM (GMT)
http://wowtcgdb.com/carddetail.aspx?id=2806

user posted image

In an Orcs deck vs Alliance, if you clear their field first, he kills their hero! Seems good....


zlevael - October 5, 2009 10:10 PM (GMT)
yea some people might use him in an orc deck lol

IQpierce - October 7, 2009 04:40 PM (GMT)
Yeah that's pretty huge. Trick is that there are a fair number of Alliance quests that could hang around even if you clear the board. But destroying a face-up quest isn't exactly a bad thing either...

Dang. Yeah now all I can think of is playing this guy in a deck with 4 copies each of Energized, Shaman Training, Windfury Infusion, and Windfury Totem. (And wishing that Ixamos the Redeemed's power was on an Orc Shaman hero.) You could play this guy on turn 8 and if you could manage to keep him alive, attack with him at least 2 or 3 times on turn 9...

Of course the fact that this deck would completely fall apart because none of this stuff happens until turn 9 and you'd probably never survive that long with that much of your deck built around this combo... is what's wrong with my brain, basically. :) Dang it, now I want to try to make a deck that does this and survives... you'd need some Ghost Wolf and/or Celerity for survival potential...


greenegeek - October 7, 2009 07:29 PM (GMT)
QUOTE (IQpierce @ Oct 7 2009, 10:40 AM)
Yeah that's pretty huge. Trick is that there are a fair number of Alliance quests that could hang around even if you clear the board. But destroying a face-up quest isn't exactly a bad thing either...

Dang. Yeah now all I can think of is playing this guy in a deck with 4 copies each of Energized, Shaman Training, Windfury Infusion, and Windfury Totem. (And wishing that Ixamos the Redeemed's power was on an Orc Shaman hero.) You could play this guy on turn 8 and if you could manage to keep him alive, attack with him at least 2 or 3 times on turn 9...

Of course the fact that this deck would completely fall apart because none of this stuff happens until turn 9 and you'd probably never survive that long with that much of your deck built around this combo... is what's wrong with my brain, basically. :) Dang it, now I want to try to make a deck that does this and survives... you'd need some Ghost Wolf and/or Celerity for survival potential...

The real problem is what to do with a deck built around this guy when you play a Horde opponent :huh:

ConradHex - October 7, 2009 08:31 PM (GMT)
That's why I think he'd possibly be playable in block - there's such a lack of big beaters that even having a big dude on the field at all would be nice. But you'd have to keep him from getting wubs'ed...

zlevael - October 7, 2009 09:23 PM (GMT)
maybe orc deck with open side deck slots could have this guy :P

and of course you wont drop him against an wub in play :P

IQpierce - October 8, 2009 03:39 PM (GMT)
Yup, completely forgot about the Alliance-only thing. A deck built around this guy could only be a "fun deck" I think (which was already pretty much the case - but I always entertain fantasies of making my "fun decks" able to be truly competitive).



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